This post covers the initial setup for the Axle game engine, including project structure, rendering with SDL2, coordinate system adjustments, input handling, and the engine's new name.
In this post, we switched from Termion to Rustyline, added command history, implemented an init script, and created an installation script, enhancing our Rust shell's usability and functionality.
In this second part of the series on building a Unix shell in Rust, we dive into the essential steps of reading user input, parsing it into commands, and classifying those commands for execution.