Making a Game Engine in Rust 02: First Steps
This post covers the initial setup for the Axle game engine, including project structure, rendering with SDL2, coordinate system adjustments, input handling, and the engine's new name.
Practical insights on data analysis, visualization, and the development process behind each app.
This post covers the initial setup for the Axle game engine, including project structure, rendering with SDL2, coordinate system adjustments, input handling, and the engine's new name.
In this post, I introduce my new project. I discuss what game engines are, why I'm creating one, and outline the tools and approach I'll be using.
In this post, we switched from Termion to Rustyline, added command history, implemented an init script, and created an installation script, enhancing our Rust shell's usability and functionality.
In this post we will format the code and add some input functionality
In this second part of the series on building a Unix shell in Rust, we dive into the essential steps of reading user input, parsing it into commands, and classifying those commands for execution.
This is the first part of a series were I'll build a Unix shell in rust.