Making a Multiplayer FPS: Basic Movement
In this post, I've successfully implemented basic player movement. Players can move, jump, and look around. Jittering is the next problem to be solved.
In this post, I've successfully implemented basic player movement. Players can move, jump, and look around. Jittering is the next problem to be solved.
In this post we will see the implementation of interpolation as well as starting the weapon system.
In this blog series, I'll be taking you through the process of creating my own online first-person shooter (FPS) game.