Building a Unix-shell in Rust - Part 1
This is the first part of a series were I'll build a Unix shell in rust.
Stories, notes, and learnings.
This is the first part of a series were I'll build a Unix shell in rust.
In this post we will see the implementation of interpolation as well as starting the weapon system.
In this post I detail my shift from Next.js to Astro for my portfolio and blog. I explore Astro's benefits, migration challenges, and improved user experience. Astro's native file compatibility and the new content collection system are highlighted, enabling seamless integration without third-party dependencies.
In this post, I've successfully implemented basic player movement. Players can move, jump, and look around. Jittering is the next problem to be solved.
In this blog series, I'll be taking you through the process of creating my own online first-person shooter (FPS) game.